• Higher Pop Cap. The population cap is increased to a maximum population size of 600, but reaching so high a manpower count has its economic challenges. 
  • Aggressive gameplay. Vanilla recruitment centres (Armoury, Drill Square) can be built right away without the need for "teching up", guaranteeing your being able to build an army right away. Nevertheless, teching up is a thing if you want more advanced units, particularly aircraft and tanks. 
  • Colonial warfare. Fallen Giants is not just about the ways of democracy versus communism, or a game of rifles and tanks. Some factions still rely on units that still rely on mediaeval tactics, or have them outright as their primary military force - Asian nations, most notably the Russian, Muslim and Chinese nations all tend to do this. In addition, this mod investigates how the Asian colonies fed and sustained both the British and French colonial empires until their collapse during the Second World War.
  • Sudden Death! Because of the shorter timespan, buildings are cheaper, but cities have been drastically increased in cost and build time. Choose your settlement sites with care!
  • i-War. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.
I BUILT MY SITE FOR FREE USING