Fidelity to Historic Detail.Step into the world of the 1920s in Eastern Europe and Asia with Fallen Giants and the conflicts of the era, with the Russian Civil War of 1919-1922, the Warlord Era in China and Europe's imperial woes in Asia being in the spotlight of this mod. All factions appear with the sort of units and technologies that they hypothetically could access as of 1921-1929 CE.
Higher Pop Cap. The population cap is increased to a maximum population size of 600, but reaching so high a manpower count has its economic challenges.
Aggressive gameplay. Vanilla recruitment centres (Armoury, Drill Square) can be built right away without the need for "teching up", guaranteeing your being able to build an army right away. Nevertheless, teching up is a thing if you want more advanced units, particularly aircraft and tanks.
Colonial warfare. Fallen Giants goes beyond the simplistic trope of liberalism versus communism. Many factions, particularly Asian nations (Russian, Muslim, Chinese), still rely on or use mediaeval-era units as their primary military force. This mod also explores how Asian colonies supplied the British and French empires until their collapse during World War II.
Sudden Death! Due to the shorter timespan, buildings are cheaper but cities are significantly more costly and take much longer to build. Choose your settlement sites with care!
i-War. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.