VARANGIANS
FACTION HIGHLIGHTSSTRATEGIC OVERVIEWTECH TREE

Strengths

  • Good research capability
  • Good cavalry and infantry

Weaknesses

  • Economic reliance on having a pool of infantry to produce resources results in a lack of flexibility


With a preponderence set towards technology, research and resource-gathering, the United States is a faction that requires strong strategic flair to use. The United 

  1. Ah, Sweden, Götaland. When Norway and Denmark went west, the Swedish went east. Most historians agree the ancient Goths originated here, some still claiming themselves as such. Soon, the Swedish tribes splintered into the VARANGIANS and many would splinter east to form the KIEVAN RUS'.



  2.  The Rus' rough extent displayed on the map below.



  3. KIEVAN RUS:
  4. Ubba Ragnarson

    Leaders: Prince Rurik, Prince Oleg, Prince Igor, Asleik Björnson (Grandson of Ragnar Lothbrok through father Bjorn Ironside) Religion/Culture: Norse and Slavic religions and culture Best Unit: Boyar Konjanica (Roughly, Royal Cavalry), Druzhina (Heavy Axemen Cavalry), Strengths: Field fine heavy infantry and cavalry and capable light troops. Those of the Varangians' are their fiercest units in-game; while they rely on light Slavic (or other eastern) units and levies. The Rus' location makes their survival crucial giving them a bonus for their lumberjacks and sawmills. (or equivalent.) Weaknesses: Their food production is slower than others, but with sea maps come fishermen if they are lucky. Their light troops are not as strong as other factions. Vassals: Magyars (Hungary), Poles (Poland), Balts/Estonians The Rus' conquered so many different Slavic and other local clans that their roster could be diversified heavily. I'd like to see a mix of building for Varangian roots and new Rus' architecture as time goes , as to detail their connection to the homeland and the fact the Varangian tribe lived on in Sweden as well but developing their identity overtime. These could be mercenaries as the Swedes' under Bjorn "Ironside' Ragnarson and descendents ruled Sweden for some time until Christianity took hold, perhaps after. UU Mercenary idea: Kazaks (Nomadic Turkish cavalry; archers and light cav)
  5. Image
  6. Kievan Rus at its height around the 1000ad mark.
  7. May 30, 2022
  8. Velvetclaw

    Heavy units are ready, in the form of Gridny Retainers from Rise of Kings. We also have Boyarniks on hand. Not sure how to do Druzhina - what is the Druzhina armed with?
  9. May 31, 2022
  10. Ubba Ragnarson

    The Druzhina are the closest to the Norse cavalry. My research indicated they were slavs - however they were primarily norse. Is there a possibility for a heavy axemen cavalry?
  11. June 2, 2022
  12. Velvetclaw

    points to the Scara Cavalry.
  13. I believe however that horse Druzhina are armed with lances for Project 666.
  14. You seem to imply that Kievan Rus should have either Maya or French or Iroquois bonuses.
  15. Low food production is not a problem
  16. I can restrict thei8r access to Agronomic research, although it will also crutail access to Tier 2 Woodworking.
  17. France seems to be the best fit for this faction.
  18. June 3, 2022
  19. @Ubba Ragnarson
    Click to see attachment

    Velvetclaw

    Turkish mercs are available in Project 666, many factions recruit them. Balt Spearmen are available as a merc unit. Dunno if it's what you want though.
  20. June 4, 2022
  21. Ubba Ragnarson

    Balt Spearmen are great for both the Rus, and even the Khazars (?)
  22. We would view the map and adjust who can field this mercenary accordingly.
  23. The Byzantines hypothetically, but they are strong enough
  24. Velvetclaw

    Balts are too far north




  25. Slavs, Germans, Turks and Armenians are more likely.
  26. June 5, 2022
  27. Ubba Ragnarson

    Yes I can definitely see that. For example, both the Kievan Rus and the Khazars can pull Kipchak nomad cavalry etc. Vassal tribes
  28. "The Kipchaks, also known as Kipchak Turks, Qipchaq or Polovtsians, were a Turkic nomadic people and confederation that existed in the Middle Ages, inhabiting parts of the Eurasian Steppe. First mentioned in the 8th century as part of the Second Turkic Khaganate." (the Second Turkish Khaganate came before our Turks and are not the Khazars.)
  29. Velvetclaw

    Kipchaks are already present but only as a buildable merc unit from the Kremlin wonder of RKC.




  30. I do have pechenegs but it will take some time to get it all together and figure out what needs saving and what needs to be removed.
  31. Ubba Ragnarson

    Can we pull them and use other units to represent the Kipchak nomad vassals?
  32. This mod is no rush, as we agreed.
  33. "perfection" takes time and this will never, with my OCD, be perfect.
  34. check my to do list I posted. I am sure there's more to add to it.
  35. BTW cities I want to do myself, please, as I already have roughly half the factions' cities listed in my personal documents.



  36. Velvetclaw

    Turkish Archers of Project 666 was based on RKC Kipchak unit so yes.




  37. but right now your OCD needs to be unleashed on faction bonuses.




  38. it is the PRIMARY thing that is holding this entire project back.




  39. Ubba Ragnarson

    Have you checked my faction replacement suggestions?



  40. Please do, as I am actually working on this exact issue.



  41. June 17, 2022
  42. Ubba Ragnarson

    Researching, the Rus' used a lot of peasantry for their armies, more than I thought. They likely would reflect this with stronger light infantry, once I format it properly as I have for all others.



  43. June 18, 2022
  44. Velvetclaw

    That means a new unit of sorts.




  45. Ubba Ragnarson

    Yes



  46. July 8, 2022
  47. Ubba Ragnarson

    These will be re-formatted. The Mogyer confederation is no longer a Rus' vassal, etc. More research was done and Khazaria is finished, with the Mogyer confederation instead being their client state.




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