WONDERS

A Wonder is a massive and costly construction, meant primarily to display your civ's prowess in non-belligerent fields. Build enough of them with your allies, and you can achieve a Wonder victory, so long as this sort of victory is available in your game.

Seventeen Wonders are available for this mod, and differ wildly in their Wonder points Wonder Point (WP) allocation - as well as other functions - toughness, building costs, and special abilities. While seemingly expensive ones like the Eiffel Tower are meant primarily to force Wonder victories through economic might, others have lower WP contributions, yet are easier to build, thus allowing for different methods of strategy - either through achieving a Wonder Point victory through diplomacy, or as a supplement to a hard power strategy by providing access to special units.

Fallen Giants replicates a couple of vanilla wonders - Pyramids, Zijincheng, Lal Qila, Versailles, Angkor Wat, Taj Mahal, Kremlin and Eiffel Tower - and while these can be built upfront, they however are restricted on a nation by nation basis. But where the other ones are not included, they have been replaced with Wonders from Age of Darkness: 1917, and subject to the same political requirements (save for the Decryption Station which is buildable up front). Some of these Wonders, however, are also restricted by nation, such as the Jaswant Thada and Crystal Palace - the British Empire cannot erect both Wonders in a single game due to political requirements.


NameResource cost & WP contributionSpecial Remarks

All icons are in colour, remember that!Pyramid

British only

(note: Age of Darkness Wonders take longer to build, and cost twice as much, but have the highest WP scores)Space Program


  • National borders increased by 3
  • Attrition to enemy units increased by 50%
  • Fortifications are 20% cheaper

Tibet only


Hanging Gardens


  • Free foot unit every 30 seconds (Plus 1/2 second for every Infantry unit the player controls)

Germany only.


Financial District

Wall Street/Supercollider
Sviatohirsk Lavra


Tikal
Russians/Ukrainians



  • You create Ships 50% faster.
  • Increases your income from Rare resources (in your territory) and Markets by 200%
  • You receive the bonus ability of all Rare resources in your territory , even if you don't have a Merchant there.
British only.
Lal Qila

  • Massive Fortification with long range, many Hit Points, extra garrison value, and increased border push.
  • Can be built wherever a Castle can; does not count against a City's Wonder Limit (1 wonder per city).
  • While under construction, will not revealed to the enemy until it is complete.
  • Receive Fortification upgrades for free and all Castles, Fortresses and Citadels gain 33% more hitpoints.
  • Units garrisoned at any Fort Heal at +500% the normal rate.

British only


Zijincheng

  • Functions like a Major City
  • +50Food, +50Timber
  • Can be built wherever a Castle can; does not count against a City's Wonder Limit (1 wonder per city).
  • While under construction, will not revealed to the enemy until it is complete.
  • Capital timers don't affect you, you cannot be defeated by way of capital elimination unless this Wonder is taken from you.
Chinese factions only
Angkor Wat

  • Increases Metal gather rate by 50%
  • Raises Commerce Limit for Metal by 100.
  • Cost of Barracks, Armoury, and Dock units reduced by 25%

France only


Shrine of Remembrance

British only (with Liberalism)
Maison Dorée

  • Reduced non-Knowledge costs of research by 50%
  • Siege, Artillery and Supply units move 25% faster
  • Buildings built 25% faster

France only.

Kremlin

  • Increased link=http://riseofnations.fandom.com/Commerce Cap Commerce Limit on Food Food, Timber Timber, Metal Metal, and Wealth Wealth by +200
  • Enemies suffer +100% attrition damage in your territory.
  • Spies are created instantly
Russians, Soviets only.

Memorial Hall

Requires Socialism.

Eiffel Tower
This building should have a whopping number of Wonder Points.
  • +6 to National Borders

France, Japan only

Australian Exhibition Hall

  • Increases all your building hit points by 50%
  • Your Wealth.jpg Wealth income increased by 66%
  • +200 tolink=http://riseofnations.fandom.com/Commerce Cap Commerce Limit onWealth.jpg Wealth.
British only.


While most factions can obtain Wonder victories with shrewd resource and Worker management, some factions however have some clear Wonder advantages due to national restrictions on some Wonders that prevent them from being built by other nations. These are the British, Germans, Russians, Soviets, Japanese, French, Ukrainians and of course, the Chinese factions - Fengtian, Zhili and the Republic. Of these, the British Empire has many Wonders, albeit not being able to build all of them (ie it must pursue certain Governments and Policies if it wants to build the Jaswant Thada (Hierarchy required) or the Crystal Palace (Liberalism required), it can't build them in the same game) and as a result, the British in a game of Fallen Giants can have immense control as a major diplomatic faction thanks to the vast numbers of Wonders it can build.


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