Techs & upgrades

TECHNOLOGIES


Fallen Giants is a single-Age mod, so no Age or Trunk techs are available for research. You still however have 28 techs to research to advance your nation and outsmart your rivals, which are all made available from a Town Centre.

 

Military research


Completing Military research increases your population cap and also allows you to start upgrading your units at your military structures. Additionally, the cost of units and unit upgrades is lowered with each successive level researched.

Name
Cost
Homeland Security(Military Level 1) Homeland Security
Rapid Dominance Doctrine(Military Level 2) Rapid Dominance Doctrine
Arms Dealers(Military Level 3) Arms Dealers
Combined Arms Approach(Military Level 4) Combine Arms Approach
Infiltration Tactics(Military Level 5) Infiltration Tactics
Nation in Arms(Military Level 5) Nation in Arms
Military-Industrial Complex(Military Level 7) Military-Industrial Complex

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Administration research


Administration research allows you to build one new city with each completed round, and increases your national borders. If your borders abut other nations' borders, then you'll gain strength in the pushing match. If you don't touch territories yet, the diameter of space around your Cities simply expands.

Name
Cost
Political Parties

Constitution

Utilitarianism

Realpolitik

Great Power

Continentalism

Welfare State

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Commerce research


Commerce research will cost you Timber and Knowledge at the Library. When you complete Commerce research, your Commerce Cap goes up for all Resources you gather: Food, Timber, Metal, Oil and Wealth. You can gather more of them only up to the Commerce Cap; surpass the cap and any excess is simply lost to you. Commerce research along with Civics research is also required to gain access to a variety of military units as well.

Name
Cost
Infrastructure

Assembly Line

Scientific Management

Antitrust Law

Protectionism

Mass Communication

Trickle-Down Theory

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Scientific research


Science research Science increases line of sight for many of your units (including buildings), makes new Resource technologies available so you can increase gather rate, permits construction of new types of buildings, and decreases the cost of all other technology research incrementally.

Name
Cost
Positivism

Electricity

Statistics

Formal Education

Vocational Training

Physics

Electronics

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Governments


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A National Assembly is required to research Governments, as well as establish a Capital for your nation form which a Patriot unit can be spawned.

Name
Cost
Description
Hierarchy


Suffrage


Liberalism


Capitalism


Organised Labour


Collectivisation


State Property


Militarism



NOTE:

Because this mod uses Age of Darkness' system of politics there are notable differences between this mod and other instalments of New World Empires:

  • Strategy research at Forts has been reduced to 2 tiers from 3. Tier 3 Strategy is available as Militarism from the National Assembly.
  • Tier 4 Tax is available from the National Assembly as Capitalism; the vanilla version being blocked in this mod.
  • Tier 5 Pedagogics is available from the same as Liberalism.


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Upgrades

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Fortification

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Strategy

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Logistics

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