Fallen Giants is a single-Age mod, so no Age or Trunk techs are available for research. You still however have 28 techs to research to advance your nation and outsmart your rivals, which are all made available from a Town Centre.
Completing Military research increases your population cap and also allows you to start upgrading your units at your military structures. Additionally, the cost of units and unit upgrades is lowered with each successive level researched.
Name | Cost | |
Homeland Security | ![]() | |
Rapid Dominance Doctrine | ![]() | |
Arms Dealers | ![]() | |
Combined Arms Approach | ![]() | |
Infiltration Tactics | ![]() | |
Nation in Arms | ![]() | |
Military-Industrial Complex | ![]() |
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Administration research allows you to build one new city with each completed round, and increases your national borders. If your borders abut other nations' borders, then you'll gain strength in the pushing match. If you don't touch territories yet, the diameter of space around your Cities simply expands.
Name | Cost | |
Political Parties | ||
Constitution | ||
Utilitarianism | ||
Realpolitik | ||
Great Power | ||
Continentalism | ||
Welfare State |
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Commerce research will cost you Timber and Knowledge at the Library. When you complete Commerce research, your Commerce Cap goes up for all Resources you gather: Food, Timber, Metal, Oil and Wealth. You can gather more of them only up to the Commerce Cap; surpass the cap and any excess is simply lost to you. Commerce research along with Civics research is also required to gain access to a variety of military units as well.
Name | Cost | |
Infrastructure | ||
Assembly Line | ||
Scientific Management | ||
Antitrust Law | ||
Protectionism | ||
Mass Communication | ||
Trickle-Down Theory |
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Science research increases line of sight for many of your units (including buildings), makes new Resource technologies available so you can increase gather rate, permits construction of new types of buildings, and decreases the cost of all other technology research incrementally.
Name | Cost | |
Positivism | ||
Electricity | ||
Statistics | ||
Formal Education | ||
Vocational Training | ||
Physics | ||
Electronics |
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A National Assembly is required to research Governments, as well as establish a Capital for your nation form which a Patriot unit can be spawned.
Name | Cost | Description | |
Hierarchy | |||
Suffrage | |||
Liberalism | |||
Capitalism | |||
Organised Labour | |||
Collectivisation | |||
State Property | |||
Militarism |
NOTE:
Because this mod uses Age of Darkness' system of politics there are notable differences between this mod and other instalments of New World Empires:
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